In
    class InMemoryDefaultStatesManagerRepo<T : State>(map: MutableMap<Any, T> = mutableMapOf()) : DefaultStatesManagerRepo<T> 
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Simple DefaultStatesManagerRepo for DefaultStatesManager which will store data in map and use primitive functionality
Constructors
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                fun <T : State> InMemoryDefaultStatesManagerRepo(map: MutableMap<Any, T> = mutableMapOf())
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Functions
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                Remove exactly state. In case if internally State.context is busy with different State, that State should NOT be removed